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Tvtropes princess maker 2 endings
Tvtropes princess maker 2 endings










In Castlevania 64 and its Updated Re-release Castlevania: Legacy of Darkness, it's possible to get a bad ending in Reinhardt and Carrie's scenarios if you take too many days and nights to reach Dracula's Keep (basically if you use more than twelve Sun or Moon cards).Julius Mode is tough as nuts to complete. Though the bad ending of Castlevania Dawn of Sorrow is pretty easy to get, it unlocks Julius Mode, which is basically an extension of the bad ending revolving around Julius, Yoko, and Alucard teaming up to kill Soma after he becomes Dracula.Collect all the hidden memories in Aquaria, and you get to see Naija taken away from her happy family life by her mother, who comes out of absolutely nowhere to Mind Rape and kidnap her daughter.Buying the crown causes Cyrus to become overcome with greed and abandon his quest to form his own kingdom. WizOrb has the worst ending, obtained by purchasing the Crown, a 10,000 gold item (when other items are only in the triple digits at the most).One happens if you die, and the ending in question happens if you manage to kill them all.

tvtropes princess maker 2 endings

The best ending happens if you surrender to the rescue squad, while the other two happen if you try to kill them instead.

  • While none of the endings in Spec Ops: The Line could be considered good, three of them come from the game's epilogue.
  • After beating the new Samurai boss, he would simply laugh at you, grab the Alchemist, and throw him into the tower, crashing him into the basement and presumably killing him.
  • Savant: Ascent added one in the void update.
  • On hard difficulty, he kills the Big Bad and becomes the new King of Hell, ultimately deciding he no longer has anything in common with mere mortals and looking forward to taking over the world. On medium difficulty, he allows himself to be turned into a demon general in exchange for 100 years of peace to give mankind time to prepare for the apocalypse note nothing about this ending suggests that mankind even knows that the apocalypse is coming or is taking any warnings that they do receive seriously, never mind actually getting ready. On easy difficulty, Simon actually escapes back to the real world.
  • The endings in Necrovision get progressively darker as you play on higher difficulties.
  • In order to get this ending, the player needs to actively have Lincoln make business decisions that piss off all of his underbosses, as he needs a legitimate reason to pick a fight with them, and then complete an extra mission where Lincoln actually kills them off for each of them.

    tvtropes princess maker 2 endings

    But ultimately it all comes to nothing, as his adoptive uncle, Father James, comes to see Lincoln's slaying of his underbosses as a sign that he is every bit as bad as the antagonist, Sal Marcano, and so he arranges to assassinate him with a car bomb.

  • In Mafia III, it is possible to achieve an I Can Rule Alone ending by having the protagonist Lincoln Clay finish the game with all of his underbosses dead by his hand and seize their power for himself, allowing him to become the uncontested king of the underworld in New Bordeaux.
  • Each playable character has a separate bad ending, and you need to unlock each one separately. To even have the option to pick the bad ending where you choose to kill your partners, thinking it's a necessary Shoot the Dog sacrifice but which turns out to be playing into the hands of the main villains, you need to score a certain level of character points by completing optional sub-objectives.
  • In Call of Juarez: The Cartel, the good ending is the default ending.
  • This trope is often an inversion of Path of Most Resistance. Getting one of these by accident generally qualifies as an Epic Fail. This is the exact opposite of the Golden Ending. See also Earn Your Fun, Non Standard Game Over, It's a Wonderful Failure, and Sudden Downer Ending.

    tvtropes princess maker 2 endings tvtropes princess maker 2 endings

    Sometimes it's a Deconstruction or Subversion of Earn Your Happy Ending, in that the developers may intend to show that just because you worked hard and killed the Bonus Boss, does not mean that you've actually made things better in fact, you might have actually made things worse.Ĭompare Do Well, But Not Perfect and Unintentionally Unwinnable. Whatever the case is, many of these types of endings won't be found by the average player unless they're actively trying to get them. It might involve beating a boss that you're not supposed to beat, or making counter-intuitive decisions. In the most extreme cases, they can actually be harder to get than any of the good endings. Then there's the bad endings that you have to put an extra amount of effort into getting, often separate from what you have to do to avoid it.












    Tvtropes princess maker 2 endings